So we pay a bomb for the Ultimate edition and you leave the credit multiplier as a seperate DLC?! Are you for real? Milestone Money grabbers! This is a Copy&Paste of Ride 5! The game is worth it in a 50-60% sale. Not full price for sure!
So we pay a bomb for the Ultimate edition and you leave the credit multiplier as a seperate DLC?! Are you for real? Milestone Money grabbers! This is a Copy&Paste of Ride 5! The game is worth it in a 50-60% sale. Not full price for sure!
Absolute horror of a game, barely any new content, everything is a mess, graphics upclose got even worse but lightning, performance is horrid, 70 bucks for a "AAA" game is an absolute robbery at gunpoint. No way im playing this, refunding it.
The game feels so conservative it borders on laziness, and the worst part is that it comes packaged with monetization that clearly says they want to sell it to you piece by piece. There’s an official DLC plan with two Season Passes and staggered content stretching all the way to 2027, and right from launch they’re even selling a Credits Multiplier that lets you earn credits faster, but it isn’t included in any Season Pass. That’s basically creating friction on purpose and then charging you to remove it. And sure, on paper they can push the idea that there’s plenty of content. People talk about more than 340 bikes and a big track list. But the issue isn’t the numbers, it’s how everything is packaged and how it feels to play. The game is solid, but overly safe. The festival angle mostly changes the aesthetics and little else, and the career mode can turn into a grind. The most interesting stuff is pushed toward the end, and certain tracks are spread out in a stingy way in the early stages. So yes, there’s content, but the progression doesn’t put it where it matters. Then there’s the menu and UI, which is crucial in a game like this because you want to quickly pick bikes, test setups, and jump between tracks. Instead, the flashy festival presentation with loud DJ vibes gets old fast if you want something more sober, and the UX decisions are genuinely annoying. Even simple actions like confirming parts take more button presses than they should, so you end up spending too much time fighting menus instead of enjoying the garage. Upgrades and the sense of progression don’t help either. The game leans hard on stats and parts, but the feeling that the bike actually rides differently after upgrades is underwhelming for something that should be the core of the experience. As for riding, yes, there’s an Arcade and Pro split, but even there it feels like more of the same. It’s too familiar, like you’re basically playing Ride 5 again. On top of that, there are odd behaviors under heavy braking, where downshifting can feel messy and you don’t fully feel in control, and the AI swings between overly aggressive and unfair to outright chaotic in contact situations. Sound design is another area where the lack of care shows. Audio is inconsistent, engines often lack character, and some specific models sound straight-up disappointing. In a motorcycle game, if the sound doesn’t sell it, you’re missing a huge part of the fantasy. Even the promised variety has a catch. Off-road is new, but it feels like a missed opportunity. The tracks are too flat, there’s little real challenge for what’s supposed to be rally-raid and enduro, the penalties for cutting can feel weird, and bikes don’t feel as distinct on dirt as they should. It’s there so they can say there’s something new, but it doesn’t land as its own mode with a clear identity. Technically, it’s hard not to mention the issues. There are lots of visual inconsistencies, uneven bike audio, random loading hiccups, and on PC there are already reports of crashes, long loading screens, and lag. It’s not unplayable for everyone, but at full price this shouldn’t even be a conversation. ----------- El juego se siente continuista hasta dar pereza, y lo peor es que esa sensación viene acompañada de una monetización que huele a te lo vendo a trozos. Hay un plan oficial de DLC con dos Season Pass y contenido escalonado hasta 2027, y ya de salida te meten un Credits Multiplier para ganar créditos más rápido, que encima no está incluido en ningún Season Pass. Eso, tal cual, es diseñar fricción para luego cobrarte por quitártela. Y ojo, en números pueden venderte la idea de que hay contenido. Se habla de más de 340 motos y una lista grande de circuitos. El problema no es el contador, es cómo está empaquetado y cómo se siente. La entrega es sólida, pero muy conservadora. El enfoque Ride Fest cambia la estética y poco más, y encima el modo carrera puede volverse un grind, con lo más interesante tirando hacia el final y una distribución bastante tacaña de ciertos circuitos en las primeras fases. O sea, sí, hay cosas, pero la progresión no te las pone donde importa. Luego está el menú, que en un juego así es clave porque vienes a seleccionar rápido, probar motos y probar circuitos. Aquí, entre el envoltorio festivalero con menús chillones y el rollo DJ, que puede cansarte si buscas algo más sobrio, y decisiones de UX absurdas, como necesitar más pulsaciones de las necesarias incluso para confirmar piezas, al final te pasas más tiempo peleándote con pantallas que disfrutando del garaje. Las mejoras de la moto y la sensación de progresión tampoco ayudan. El juego insiste en estadísticas y piezas, pero la percepción de ahora la moto va diferente se queda corta para lo que debería ser el núcleo del producto. Y si te metes en conducción, sí, existe el modo Arcade y el modo Pro, pero justo ahí se siente demasiado más de lo mismo, demasiado familiar, como si fuese un Ride 5. Y encima hay que sumar comportamientos raros en frenadas fuertes, con sensación de falta de control al reducir, y una IA que puede ser agresiva hasta lo injusto o directamente caótica en contactos. El sonido es otro punto donde se ve la falta de cariño. Hay sonidos inconsistentes y el motor no tiene carácter en general, y además hay modelos concretos con un sonido directamente decepcionante. En un juego de motos, si el sonido no te convence, es como fallar en la mitad de la fantasía. Y lo de meter variedad también tiene trampa. El off-road es nuevo, pero es una oportunidad perdida. Pistas demasiado planas, poca dificultad real para lo que se supone que son rally raid y enduro, penalizaciones raras por cortar, y motos que no se sienten tan distintas como deberían en tierra. Lo meten para poder decir que hay algo nuevo, pero no termina de cuajar como disciplina con identidad propia. En lo técnico también hay que decirlo. Hay muchas inconsistencias visuales, sonido irregular entre motos e incluso cargas aleatorias, y en PC ya se ven problemas como cuelgues, pantallas de carga y lag. No es injugable para todo el mundo, pero a precio completo, esto no debería ni existir como conversación.
I figured out how to change the physics to pro, so I'm editing my review. With that said, I still do not recommend Ride 6. In my opinion, the game is better than previous games. For me, the biggest improvement is trail braking and being punished for not utilising the rear brake properly. Opposed to Ride 5 and 4 where I could just grab a fist full of front into every corner and be completely fine. I think the RideFest theme and festival setting for the menu, although a little lame and corny, is more engaging and interesting than previous menus. But it does feel like a rip off of The Crew Motorfest, which feels like a rip off of Forza Horizon. The game does get a brownie point for having Guy Martin in it the fkn legend! My biggest issue, as it has been for most of the previous titles, is that this game in particular highlights and makes it glaringly obvious how lazy Milestone is as a developer. I'm a Triumph guy, so this is what I've noticed in particular, but why for the last three games can you not just put the front guard of the Street Triple RS in the right spot, it sits too far back and is touching the wheel. Also, still no Ohlins branding on the rear shock and the game still only features the launch liveries. No 2022 colours, and still no updated bike that launched in 2023... On the topic of Ohlins, so many bikes feature them in these games and they look great, nice big gold forks. So why on earth do the forks on the Speed Triple 1200 look so disgusting? They're closer to a dull bronze than Ohlins Gold. I also cannot fathom why they have removed the 2020-24 Panigale V2 without at least putting the new 850 V2 in it's place. You've put the new V4 in, why no V2? Also give me back my white a red 2020 V2, I'd like to ride my irl bike in game please and thank you. So yeah, ultimately I think the game is good, but they can't keep getting away with launching games where the bikes and gear are 2-4 years out of date. P.s. I swear, if the 2020 V2 comes back, or the updated Street Triple that launched 3 YEARS AGO!! comes in a purchasable dlc, I'm suing Milestone for emotional abuse and damages.
Nice idea bad way to bring it on the markted in that state. Compared to Ride5 the Physics are Horrible (in both game Physic variants) it just seemd like they put all their efforts into adding the new "modes" for baggers offroad and similar but forget to finetune anything and basically made it feel like Need for speed and Forza Horizo had an unloved son that was ignored throughout all his childhood. The Races for Sportbikes overall are Okay -> Probably because they are litteraly copy paste from Ride 5 anything new they added is poorly made and i cant reccomend it. Besides my complains about the physics the Menu Navigation is even worse and was probably made by some aprentice that though "lets try something new" without ever touching a game himself. (You will get agrresive just trying to select levels, going through the menu, changing difficulties etc.) Graphics are decent on but to be fair not up to the standarts for a AAA title in 2026. 6/10 (the photomode is really nice tho) Gameplay is really lackluster because of the bad balancing and unrealistic physics. 3/10 Sound of the engines were mutch better in Ride5 idk what they did here probably some AliExpress Mic. 4/10 Controlls are okay basically same to Ride5 but due to the worse physics seem very.. weird sometimes. 7/10 I would overall say they should just waited 1-2 more months to finetune everything new because you can cleary see they never did anything like the new stuff they added and everything "old" is copy + paste. I really cant reccomend it for 60€ if you maybe get it for sale in summer for maybe 20-30€ it would be okay (and they probably fixed some issues until then i hope)