John Carpenter's Toxic Commando Reviews — What 4,123 Players Think | GamerVerdict
What Players Are Saying
Not Recommended0h played682 found helpful
不是我傲慢,是开发组太傲慢了
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我预购了游戏,游戏原本显示3月12日发布,在北京时间3月12日晚19:00的时候游戏将原本3月12日发布的时间改为了即将发布,并且游戏无法下载。我之前遇到过的很多跳票的游戏就是这样的操作,我想游戏肯定是跳票了(如果不挑票,游戏上线当天steam会有解锁倒计时)。但是我找遍了steam公告并没有发现开发组发过任何一篇关于具体上线时间,以及上线时间是否延后的公告,所以我只能去discord看。
我打开discord后就看到有网友也在抱怨这个事情(说发布延后不通知,没有具体时间声明的问题)。
我当时就很生气,因为我觉得如果延期至少要发一个steam公告!
然后我就在discord上发言吐槽了这个事情,然后我就被禁言了!!!!!!
一下是我和一位名为Hecate的开发组人员的对话:
NoColorFrog — 19:18
I will ask for a refund if the game isn't released today.
Hecate — 19:19
Please find the release time maps here: news
NoColorFrog — 19:20
Please post a Steam announcement with the exact release time down to the hour
Hecate — 19:20
Feel free to refresh your browser, and avoid being condescending next time 😉(已经足够阴阳怪气了)
NoColorFrog — 19:24
I don't think I was being condescending; it was just a suggestion. You could be more magnanimous and not overthink it.
然后我就被禁言了
作为一个在steam发售的游戏,如果延期就应该在steam平台上发通告,我没有义务去关注你们官方的任何其他社媒
如此傲慢的开发组,我不相信他会听取玩家意见以及在游戏后续更新中有所提升。
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最新消息,我发了这条评价后开发组把我踢出Discord频道了哈哈哈还没见过这么小心眼的项目组
Recommended4h played502 found helpful
It is okay for the price.
Pro gamer tip: Disable crossplay if you’re tired of watching evolutionary theory being disproven in real time and wondering how a bunch of Cro-Magnons got access to the internet. It’ll also save you from muting people on open mic blasting music, coughing, sneezing, blowing their noses, burping, farting, and arguing with their girlfriends. Yes, every one of those is a real experience I’ve had.
Recommended8h played423 found helpful
[b] A fun weekend game, if nothing more. [/b]
Saber Interactive is generally trustworthy when it comes to post-launch roadmaps, and they did a solid job with WWZ and Space Marine 2. So if you're on the fence, it might be worth waiting to see how things shape up during the first year.
As it currently stands, whether Toxic Commando is worth $35 (with the launch discount) really depends on your gaming preferences and dependencies. If you're not into bloated progression systems, you're in luck. Toxic Commando plays very similarly to Space Marine 2. You'll mostly be grinding for cosmetics and weapon attachments alongside class and weapon leveling. The game is heavy on meta-progression (there are weapons tiers that you must upgrade for which increases damage output and you can unlock 3 levels of prestige for special camouflages). The unlockable outfits and headgear for the chars are incredibly weak and uninteresting as of the launch. You'll also have to unlock the same skin for each weapon individually which is something I'm not really fond of.
Once you complete your first playthrough (which consists of eight missions/maps) on your desired difficulty, you'll be done in roughly six hours. There's nothing groundbreaking or spectacular about Toxic Commando, and as a one-and-done experience, it's certainly not worth its full price tag. If you're going for completion, expect well over dozens of hours as you are needed to max out levels for each class.
That said, if you don't mind a lack of depth and just want something to kill time, this game fits the bill. The first playthrough sets you up for the higher difficulties, letting you max out about two weapons in terms of both level and attachments. After getting a taste of what's to come, you can replay each level on Hard, and eventually unlock Very Hard —something I haven't bothered with yet— for better rewards.
While Normal and even Hard difficulties are fairly straightforward and rarely punishing, I can't speak for Very Hard just yet. Most of the gameplay in Toxic Commando really boils down to hunting for points of interest. You can rush objectives on Normal, but on higher difficulties, resource gathering becomes essential. Speaking of resources, the loop stays consistent across missions: you start somewhere, find a vehicle, fuel it up, and begin scavenging. Resources include parts needed to repair turrets, mortars, traps, etc.—the tools that come in clutch during the final defense segment of each mission. You can also unlock caches to grab a special third weapon.
The hub area feels completely pointless, so it's back to Killing Floor 3 vibes. You can hang out there and shoot some targets, but you'll mostly be navigating menus for everything else.
As an unapologetic horde shooter, you'll spend most of your time clearing out trash. But of course, there are the obligatory special infected types that genre entries must include — the dudes you are already familiar with: variations of Chargers, Spitters, Boomers, and Hunters.
The classes aren't groundbreaking either, though "The Strike," who can shoot fireballs to decimate larger hordes, was fun to use. I would imagine The Operator with its drone would be decent for crowd control. The Defender and Medic are less distinctive, and while I have no doubt they'd be essential for the hardest difficulty, I'm unsure if they're the best fit for solo runs. The AI is mostly competent at supporting you and clearing trash; however, you'll need quite a bit of playtime to hit max level on each class, so I stuck with the one I found most engaging. Besides the specific class skills (which have unlockable variations), the rest of the skill tree is pretty generic and generalized. The characters aren't class-dependent. You can play any character with any class.
The game is always online, and you can't pause even in solo. As one might imagine, solo play isn't the best fit, and I was unable to play with randoms since I played pre-launch.
The story is something you just get over with. It's an excuse. I wasn't expecting anything grand, not even merely serviceable despite Carpenter's involvement, so it's alright. But the cast... I'd be damned if I end up remembering anyone, despite the voice acting itself being just fine. It makes you wonder: why is the Left 4 Dead cast so memorable compared to what came after? Was it just because it was a novel experience? While Toxic Commando's cast is in the same vein (no deep backstories or personal goals, and they could have been described with traits that people can latch onto), they just aren't fleshed out contextually. I can't recall much good banter or memorable dialogue that gives enough context clues to develop their personalities. There are some moments, and they can be very fitting, but they're rare. For a corny action game with room for stereotypical characters, I'm not sure what traits truly define the ones we're playing. Maybe that's just me.
On the bright side, the gunplay is tight, and most of the weapons I tried felt impactful. The downside, probably, is the fact you'll be sticking only a few weapons while trying to prestige them. Driving is certainly decent, and I do like that each vehicle has its own abilities. If you don't mind spending time traversing compact-sized semi-sandboxy maps (which change slightly each run) and hunting for points of interest, Toxic Commando is a well-polished game that looks and runs well — it's just also pretty vanilla.
★ ★ ★ ☆ ☆
[url=https://steamcommunity.com/groups/theDeusExFox/curation] Please take a moment to check out my curator for more in-depth reviews [/url]
Not Recommended9h played326 found helpful
could be a good game, but they follow a ♥♥♥♥♥♥♥ mechanic like Kicking you for inactivity in A SINGLE PLAYER MATCH, there's NO REASON to kick me for inactivity when I'm playing SOLO, sorry ♥♥♥♥♥♥♥, my dog needs to go outside, or I need to go take a ♥♥♥♥ or something in REAL LIFE, I am so sorry I can't be glued to my PC screen 24/7, I need to do ♥♥♥♥ mid mission, LET ME, if I'm playing SOLO let me PAUSE THE GAME and go afk without being punished for it, any excuse about why it's necessary is lazy nonsense justification for things we've never needed for decades of gaming, "always online required" games are ♥♥♥♥♥♥♥ and literally NOBODY likes them, especially if I'm just trying to play a SOLO GAME, and PLEASE entirely overhaul all of the dialogue, everyone that plays this game mutes the chat audio, I promise you, it's bad.
Not Recommended2h played302 found helpful
Well, first of all, I gotta to say I'm really scared of the positive reviews for this game.
Why?
They just show that many people have played so many bad games recently that they have adapted to the thought that unfinished and shallow games are the benchmark, the height of game development.
When people write stuff like "This game is gorgeous," "The game is diverse," "The voice acting is badass"... Well, yeah, people can have different opinions, but these are very questionable statements.
To me the game looks disappointing, graphic and design wise, it's clearly a downgrade from World War Z.
Low quality animations, odd looking movement. Besides the different "classes", the zombies also almost all look the same, like they were all collectively shopping in the same section at Walmart before the outbreak happened.
The sun's lens flare effect when you are in the base camp looks like the game came out in 2003.
What's even the point of the base camp?
Several options to customise your items, a shooting range, and some mini games.
The rest is just huge empty space with nothing to do, no NPCs walking around or to talk to. Why make it so big and then add basically nothing to it?
Maps are also underwhelming. You can explore a bit, which I like, but since every map location and environment looks and plays almost the same, the fun in doing that is gone quickly.
And about the "badass" voice acting. Did it happen in this game? Because I don't hear it.
The crew, consisting of one random White guy, one random Black guy, one random Hispanic girl, and one random Asian girl, certainly talk a few sentences during the game, but it's all so shallow and meaningless that I can't even recall a single one of them.
The more I played it, the more I got the idea that the developers lost interest in creating their own game halfway through and then just spent the other 50% only focusing on skins and customisations.
You can customise a lot of stuff, cars, weapons, and appearances, similar to World War Z, which is also nice, but the difference is that there you can also play countless hours to use and enjoy what you just customised.
Here I would imagine you barely got 8 hours of content, so why would I even feel the need to customise anything? It's over too soon anyway.
Sure, you can replay every level on higher difficulties to collect resources to customise even more, but if it already feels boring and shallow the first time, why would I want to continue doing that?
After playing the DEMO a while ago, I had hopes for the game, now I think that it will be either abandoned within 6 months after the devs spam the store with a few generic customisation DLCs or it ends up in Humble Bundle before the end of 2026, just to keep it alive by force.
[h2] Overall, Toxic Commando is an overpriced and generic feeling disappointment. On sale for 4.99 - 9.99, maybe give it a go, otherwise, just buy World War Z: Aftermath, which looks way better and has way more variety, or Left 4 Dead 2, which looks dated but is a lot more fun to play, instead.[/h2]